Put this in animgrp.dat

#
# HOLDARMED
#
holdarmed, holdarmed, walkcycle, 6
	WALK_Melee
	run_Melee
	sprint_Melee
	IDLE_Melee
	IDLE_Melee
	WALKstart_Melee
end

holdgangsta, holdgangsta, walkcycle, 6
	WALK_gangsta
	run_gangsta
	sprint_gangsta
	IDLE_gangsta
	IDLE_gangsta
	WALK_gangstastart
end

holdsword, holdarmed, walkcycle, 6
	WALK_sword
	run_sword
	sprint_sword
	IDLE_sword
	IDLE_sword
	WALK_swordstart
end

holdknife, holdarmed, walkcycle, 6
	WALK_knife
	run_knife
	sprint_knife
	IDLE_knife
	IDLE_knife
	WALK_knifestart
end

holdgangsta2, holdgangsta, walkcycle, 6
	WALK_gangsta2
	run_gangsta2
	sprint_gangsta2
	IDLE_gangsta2
	IDLE_gangsta2
	WALK_gangsta2start
end
